GDC Europe 2015 - Designing to Minimize Simulation Sickness in VR Games
Simulation sickness, when a player feels sick after playing a videogame, has recently received more attention due to the promotion of VR head-mounted displays (HMDs). VR is notorious for producing simulation sickness, but some players can experience simulation sickness in a wide range of videogames, with or without VR. This talk will cover basic design guidelines, based on research that can be followed by developers to reduce the risk of simulation sickness, both in VR and as a general aid to making their game more accessible to a wide range of players. Hosted by Ben Lewis-Evans, Games User Researcher at Player Research, attendees will be provided with clear, actionable, guidelines for how they can design their game to minimise the risk of simulation sickness. The focus will be on VR, but these tips also apply to non-VR games.